How To Draw Callie From Splatoon 2
Splatoon-two-Drawing
Forked from @progmem's Proof-of-Concept Fightstick for the Nintendo Switch. Uses the LUFA library and reverse-engineering of the Pokken Tournament Pro Pad for the Wii U to enable custom congenital controllers on the Switch Organization v3.0.0.

Look, what?
On June 20, 2022, Nintendo released System Update v3.0.0 for the Nintendo Switch. Forth with a number of additional features that were advertised or noted in the changelog, additional subconscious features were added. One of those features allows for the use of compatible controllers, such as the Pokken Tournament Pro Pad, to be used on the Nintendo Switch.
Different the Wii U, which handles these controllers on a 'per-game' ground, the Switch treats the Pokken controller as if information technology was a Switch Pro Controller. Along with having the icon for the Pro Controller, it functions just like information technology in terms of using it in other games, apart from the lack of physical controls such as analog sticks, the buttons for the stick clicks, or other system buttons such as Home or Capture.
For their own personal use, @shinyquagsire23 repurposed Switch-Fightstick to output a prepare sequence of inputs to systematically print Splatoon posts. This works by using the smallest size pen and D-pad inputs to plot out each pixel one-past-one.
The problem is that installing the compilers can have a actually long time, and then and then @WyseNynja bundled nigh everything yous need within a docker container. You tin install Docker from https://world wide web.docker.com/.
Drawing
Depict your image 320x120 pixel black and white indexed raw paradigm in GIMP.
At that place is an example GIMP file in the images directory.
The important part is "Prototype > Mode > Indexed..." and then "Utilise black and white (i-bit) palette".
- To salvage your image, go to File > Export.
- When exporting, select "Raw paradigm information (*.data)".
- Salvage your image wherever is most convenient. Yous will apply this when setting the IMG variable later.
- Leave RGB type equally "Standard" and the indexed palette type as "R, G, B".
Programming
| MCU | ||
|---|---|---|
| mk66fx1m0 | Teensy iii.half-dozen | not supported by LUFA |
| mk64fx512 | Teensy 3.5 | non supported by LUFA |
| mk20dx256 | Teensy 3.2 & iii.1 | not supported past LUFA |
| mk20dx128 | Teensy iii.0 | not supported by LUFA |
| mkl26z64 | Teensy LC | non supported by LUFA |
| at90usb1286 | Teensy++ ii.0 | works! default if no MCU set |
| atmega32u4 | Teensy 2.0 | untested, but should work |
| at90usb646 | Teensy++ 1.0 | untested, merely should work |
| at90usb162 | Teensy one.0 | untested, merely should work |
Linux users should be able to compile and upload the programme all from docker:
# you must customize this IMG="/full/path/to/your/AwesomeDrawing.data" # you might need to customize these DEV=/dev/ttyUSB0 MCU=at90usb1286 # then re-create, paste and run this docker run --rm -information technology \ --env "MCU=$MCU" \ --env Plan=1 \ --device="$DEV" \ -v "$IMG:/input.data" \ bwstitt/splatoon-2-cartoon Os X and Docker and USB don't get along, so you will need to do things a little differently than on Linux.
Install teensy_loader_cli from Homebrew (with brew install teensy_loader_cli) or hid_bootloader_cli from LUFA. And so run commands like these:
# you must customize these IMG="/full/path/to/your/AwesomeDrawing.information" OUTPUT=AwesomeDrawing # y'all might need to customize these MCU=at90usb1286 TARGET=$(pwd)/target LOADER=teensy_loader_cli # then copy, paste and run this docker run --rm -information technology \ --env "MCU=$MCU" \ -v "$IMG:/input.information" \ --env "OUTPUT=$OUTPUT" \ -v "$TARGET:/target" \ bwstitt/splatoon-2-drawing \ && $LOADER -w -n -v -mmcu=$MCU $TARGET/$OUTPUT.hex I have no idea about how to do this on Windows. Pull requests are welcome.
Printing Procedure
- Use the analog stick to bring the cursor to the meridian-correct corner of an empty drawing.
- Ensure the smallest pen size is selected.
- Press the D-pad down once to make sure the cursor is at y-position
0instead of y-position-1. - Plug in the custom controller to the USB-C port.
- Wait. Press currently takes about an hour. Each line is printed from correct to left in gild to avoid pixel skipping issues.
Known Bug
- In that location are issues with controller conflicts while in docked mode which are avoided by using a USB-C to USB-A adapter in handheld mode.
- There are as well issues printing to the right and bottom edges.
Plans
- Automatic image setup (clear the canvas, move to the correct position, set the correct pen size, etc.)
- Faster press
- More sample images
Source: https://github.com/WyseNynja/Splatoon-2-Drawing
Posted by: uptongramemptere.blogspot.com

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