How To Draw A Character Turnabout
Turnabout Pattern: Basic Phoenix Wright
Howdy and welcome back to Turnabout Design, a novice's await into grapheme blueprint using the Ace Attorney series as a base. I am heavily under-qualified for this word, and let u.s.a. begin. Forewarning, a lot of this may exist based on speculation for its meaning and is purely my opinion. At that place isn't going to be much in terms of spoilers this time, though there's certain things about this subject I could delve into at a later date.
So a lot of Ace Attorney's characters are vibrant and memorable because a lot of their personality is shown through their design. You tin go through all the witnesses in the serial and end up with a favorite based solely on their blueprint, which also can evidence their personality (only more on that afterward). However, a design that is busy can tend to distract more than anything else. There's something to be said nigh keeping information technology basic.
So to emphasize that point, I'm going to expect at the original Ace Attorney himself. The myth. The legend. The Turnabout Terror. The Fiendish Feenie. The man who could brand the Seat-of-Your-Pants Warehouse and exist its most loyal customer.
Mr. Phoenix Wright.
Nobody told him that cutting dorsum on eggs for his toast would requite him double-decker money. Guy gets good do, though, so who am I to estimate? Only his boss does.
Mouse Heads and Spiky Pilus
And then Phoenix Wright, or Nick as I'll probably cease upwards calling him constantly, is a pretty unproblematic design. Every bit he should be. This is the character nosotros're going to be playing every bit for iii games, afterward all. The best way to assist with that is to keep the design basic.
Why is that, I wonder? Y'all would think that a blueprint being memorable means it has to be elaborate. It's striking, right? Adding a bunch of bells and whistles to a blueprint volition be a good mode to get people's attending for the character, yep?
In spite of my lack of noesis in blueprint, I do know one of the key basics for grapheme design: a powerful silhouette. Consider, for a moment, Mickey Mouse. In the simplest of terms, Mickey'due south head is three circles. You can easily depict three circles at this point and become "Oh, yeah, that's Mickey Mouse from Disney". Look, I did information technology here.
Delight don't sue, Disney.
You take out the face and the expression and all you have are three geometric shapes. And those shapes are so powerful now that placing those three circles together like that makes you lot immediately call back of Mickey. It's a brand'southward greatest goal to find that defining factor that makes someone immediately think of them.
So let's accept Phoenix up there and consider his silhouette.
Oh wait, hang on. That'southward not him, right? Where'south that ICONIC element?
Yeah, await at that hair on the right. Looks like some sort of amateur drew THAT, huh?
As information technology'due south pretty big, here'south a link to some of the original concepts for Phoenix. (all credit to Court Records and Swammi for the browse) Ane of the things nosotros notice is that they but actually show off ane sketch of Phoenix with a scrap of a basic hair style to him, then diverted straight to a few different spiky looks until they landed on the style nosotros know.
I of the large benefits of the spiky hair is that it gives the silhouette more than of a unique look. If you cut off Nick's caput, he has the look of a suited man. If you take off Miles Edgeworth'south cravet on his neck along with the caput and yous accept the same thing. Have off Manfred von Karma's cravet and his collar and he's a suited human being with a cane. Have away Detective Gumshoe's hairstyle and you got a guy in a trenchcoat.
These extra elements show in the silhouette very clearly in the best pieces of art considering it's a very big focal point. Those are what drive home the idea that, yes, this is Phoenix Wright nosotros're looking at. Otherwise we have a guy with very hastily-fatigued pilus.
So from what I can tell, one of the offset big things to think about with a character's blueprint is how yous present them. I took a sprite sheet (also from Court Records, natch) and put a few of them into a black overlay, considering I'm an good at Photoshop.
You can find that hither.
So despite having no facial cues or color scheme placed here, we tin can still tell it'south Nick because of that iconic hair. If we took out the hair, information technology would probably be like a bunch of vinyl art for a window.
I'm not the but one to run across a vase that got super hot in the kiln, right?
With this in heed, let's consider something else. Does that mean the clandestine to success is a wild hairdo? I don't recall so. There'south a lot more to design than merely making that silhouette pop, only it's a very good mode to start. If you lot feel like you struggle at design, and a character's silhouette doesn't make you, the creative person, wait at it and become "Oh yeah, this is definitely my character", then that may exist a adept identify to offset. It doesn't even need to require new pilus, but maybe only a difference in posture.
Ane of the biggest things that should be done when you make something, it seems, is making sure that your art clearly defines the different elements of the design. If that spiky hair isn't at least partially shown, then how practice we know that guy is REALLY Nick and not simply some flat-haired guy that looks like him? Mick. Mick the Lawyer. That's who the flat-hair chaser trying to accept over the Law is. Beware of Mick.
That isn't to say that those elements are the merely things that ascertain a character'southward silhouette. Heck, Phoenix himself has an outfit that completely hides the hair, but that design lone is as well iconic. In fact, I'd say that a smashing character has more than one silhouette. You can place Clark Kent and Superman every bit a silhouette together and some artists volition play with the thought and brand Clark slump slightly, or take a clearly heroic stance in Superman to farther emphasize a difference between the ii. You can place Bruce Wayne and Batman together in a silhouette and play with the idea of Bruce interim more relaxed and flexible playboy versus the stern and serious, imposing effigy of Batman. A grapheme with a dual or a secret personality is best shown through these lilliputian hints, to bulldoze dwelling house that what we're seeing is not the way we think of them, but is even so a large part of who they are.
The Blue and the Badge®
Then we put some particular back in and put up a finished pattern of Nick. What about his graphic symbol is striking to me?
In case y'all forgot who Nick was. He knows you did.
I'll brand a quick list of what helps remind me of who he is: his pilus, his arrange and bluecoat, and his pose.
Beginning, the hair. I already went through that. His hair is iconic for him. That's why it's very difficult for some artists to have a adventure and change a character'southward design, because at a certain point the wait becomes synonymous with the character. The hair is very shut to the face, and the face is 1 of the easiest ways to recognize a character. On that note, Nick too has some pretty defined eyebrows.
Next is the suit, and it'south very piece of cake to tell why if you consider how most of the prosecutors are more than elaborate with their suits. Nick's suit is very simplistic and down-to-earth, and with expert reason. The character himself is downward-to-earth. Nosotros know from the story that he'south not very wealthy and is commonly living example-by-case. Sure, he gets actors and high-profile magicians here and at that place, but he also has a lot of downtime.
We can guess a few things about the suit from those circumstances: Nick is poor enough that he doesn't get to a tailor oft and only owns the one suit. Nick may simply similar his suit and takes adept care of it, too due to his lack of wealth. Nick may not even have bought a suit before and was gifted it by his boss Mia Fey, as some sort of congratulations for passing the bar, and is sentimental enough to proceed information technology. There's a few options that could ascend from it beyond "It'southward merely a suit, lawyers wear suits, stop thinking then much virtually it!". It'due south more fun to call up almost those prospects.
The badge is also conspicuously shown, because he needs to present it to anybody that he sees. Fifty-fifty if they already know he's a lawyer. Especially if they already know.
I may cease up talking about the color of the suit whenever I cease up talking about Edgeworth, since there's a clear idea to mess with there, but I recall the arrange being blueish is also a pick to give the design more colour to it. And not simply the act of painting it blueish, just the actual design reasoning. You lot could make his outfit a grey or black suit and it wouldn't feel like it's him. Of course, information technology's Capcom and then maybe they like the color blue for their protagonists, who knows?
Finally the pose. Something that people instinctively think of when they think of Phoenix Wright is the way in which they pose an objection. Phoenix points his finger at a wrinkle with a flair for the dramatic. Edgeworth doesn't really point right at Phoenix, but he does wave his finger effectually slightly when talking as if he were trying to dissect the defense'southward claims handily, then shrug with conviction that the claim was clearly a pathetic attempt at pursuing a silly point. The way these 2 do these hand gestures are different because their personalities are different. I'll probably stop upwards looking more at that at some other betoken.
Conclusion
So I could end up talking a lot virtually Phoenix's design from the next few games onward, merely a lot of the beauty in it that I wanted to focus on is its bones premise. Y'all dilute the blueprint to its basic concept and information technology's "spiky-haired dude is a lawyer who points at things". And that's probably where a lot of bang-up designs come from: those basic ideas that expand to something else entirely.
I think talking nearly some differences in Nick's design over other games would be meliorate suited for another post, since I'm sure in that location's a lot I could consider there.
Still, I promise that my considering these silly points was somewhat interesting to you. I'll probably non end up making a post for every unmarried grapheme, but you never know, right? I feel like some characters deserve it because they're so prominent both in design and the history of the franchise. I'thou certainly not done talking about Nick, though.
As for what I retrieve I learned from making this post, I believe information technology's only a reminder of different things I learned from taking some art classes. A grapheme'due south pattern is powerful when y'all tin tell who they are without any color or lines. If it's simply an outline of a character, and you lot can however see the graphic symbol, and so it'due south probably a solid pattern.
Also, a lot of the best things you can do every bit an creative person is remember when things are better simple and when things are amend with more than oomph to it. Yes, Phoenix could have had epaulets like some sort of giddy prosecutor, but those would have to stay there for the entirety of the series. You take out the epaulets and people will go "Where'due south the stupid things on his shoulders? I similar them being gone only I want them back then I can hate them." Likewise, you take out something similar the spiky hair and people volition be equally distraught…which could make for a good chance to relearn and relish the character, y'all never know.
Basically, what I'm maxim is a meliorate way to brand more elaborate designs is to start slow. You aren't going to make the greatest design in the earth, but the big thing to practice is practice the idea. Instead of thinking almost the costume of a graphic symbol, consider the shape of the character. Y'all aren't going to brand something great to offset, but that's alright. Y'all go on at it, everyone…and also me.
Thanks for reading, Chibi Phoenix objects to you.
Source: https://falcon6.tumblr.com/post/150999125748/turnabout-design-basic-phoenix-wright
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